2009-05-21

Dabbling with Flash/ActionScript

For a couple of years now I have the outlines of a webgame design lying around. Working title "Operation Survival - humanities last stand". It's supposed to be a persistent multiplayer online game involving tactical fighting to defend the earth from alien invasion. It's a bit more involved, but I won't go into that right now. Anyways, I have been playing with various implementation ideas and wanted to show you one that ultimately got discarded. The idea was to have an animated battle in space with two motherships facing each other and launching fighters/rockets/lasers at each other. Controls are indirect, with the player specifying target types (mothership or enemy fighters) and the AI duelling it out. Fighters have flocking behaviour to fly in formation. The game design calls for something more "down to earth" so to speak, so while this prototype might eventually have become fun it's not suited for this particular game vision. If you wanna play with it go here. Launch some fighters by clicking on the round brown mothership targetting icons in the lower left (the energy bars were meant as an auto retreat threshold - once a fighter's energy drops below that value it tries to escape back to the mothership). The white fighter type will follow your mousecursor around to test the flocking algorithm.

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